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Quake 2 music ogg
Quake 2 music ogg












quake 2 music ogg

Solid alphas are supported, which means that you can have variable-alpha transparent effects using alpha channels. The reductions in r_speeds can be quite dramatic in some areas. This setting is enabled by default in KMQBSP 1.13 and higher. This setting makes QBSP chop up surfaces every 1024 units, instead of every 240. To keep the r_speeds down in such huge expanses, maps compiled with QBSP -chop values of up to 1024 are supported. In addition, much larger outdoor areas are supported with a larger sky clipping distance, which defaults to 10000 and can be changed with the r_skydistance cvar. Maps can now extend beyond the +/-4096 coordinate when compiled with KMQBSP. There can be more than 1024 entities active at once, and SZ_Getspace: Overflow errors are now a thing of the past. The limits of 256 each on models and sounds are no more. The rest of the mapping-related changes are new tricks and capabilities that you can use in the map itself, at compile time, or at run time.įirst, most limits have been increased. fgd (for Worldcraft) entity lists to support the new or modifed entities. You need only use the included kmquake2_f (for Radiant) or.

quake 2 music ogg

There are no special map editor settings required. Creating maps for KMQuake2 is easier than you would expect.














Quake 2 music ogg